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Getting the Right Design before Getting the Design Right

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Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep. Scott Adams In the book “Sketching User Experiences” by Greenberg, Carpendale, Marquardt & Buxton (2012), there is a synopsis of Buxton’s “Sketching User Experiences: Getting the Design Right and the Right Design”. I strongly recommend having a look at that book, as it is really useful when it comes to design, esp. when it comes to visual interface design (yeah, the screen fetish is a problem, but if you design a screen, at least be very good at it). Buxton differentiates between “Getting the Design Right”, i.e., following an (usually the first) idea and working it out, improving it — which is a problem if that idea lead to a local maximum. It can be improved, but other ideas lead to much better realizations. But they were not considered. So, he argues for “Getting the Right Design”, which means exploring different ideas to see which ones lead to the best solutions. Specifically, the authors summarize his work: Getting the Design Right Getting the design right is about starting with a single design idea – usually the first idea you generate (left figure), and then continually evolving, [...]

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